Can the inclusion of a gamification approach to the design of eHealth technology be the key to boost the effectiveness of hypertension patients’ self-management?
Will a multiplayer, geo-cached game exploiting augmented-reality power be effective to increase physical activity, healthy dietary behaviors, medication adherence and overall well-being?
At the HyperHealth Consortium we believe so.
Wanna know more? Stay tuned for updates!
PS: who is Salty The Tense?